Friday, 24 October 2014
Advert Design
I had to design a half page advert for a job that I applied for, using Adobe Photoshop. I presented this back in my second interview an the company was impressed how I matched the advert to their current branding. Furthermore, I discussed how this could be manipulated into HTML and CSS for the use of email campaigns and as a landing page on their website.
Today (24/10/2014), I accepted their job offer and looking forward to working and growing with the company! This job will open new doors and skills that I haven’t yet experienced. I will still be using my web skills and what I learnt at G-Forces Web Management Ltd. Can’t wait to get stuck into the role, first day will Wednesday the 29th of October!
Sunday, 19 October 2014
Friday, 10 October 2014
'Detectors' - Mini Film
This movie was directed and written by Ben Daly who is a short-film maker. It was job to film and check for continuity errors (assistant director) as well as to provide the video equipment.
The film casts two men who are stumbled into each other whilst metal detecting on the beach. One of detectors claims that this is his spot, whilst arguing the second of the two detectors find a Buddha. The story involves arguments who should rightfully own it; this involves a comical chase around the sand dunes at Camber…
The film casts two men who are stumbled into each other whilst metal detecting on the beach. One of detectors claims that this is his spot, whilst arguing the second of the two detectors find a Buddha. The story involves arguments who should rightfully own it; this involves a comical chase around the sand dunes at Camber…
Final Year Project
I graduated in September 2012 at the University of Lincoln, I received a 2:1 in Web Technology; a BSc (Hons) course. Below is a summary of what I researched and developed, this became and formed my dissertation.

"Exploring information design, architecture and usability of mobile web applications, through the medium of the design and implementation of an web application for photographers"
The purpose of this project was to develop a web‐based application, primarily for mobile use and access, to provide in‐the‐field information and support for developing photographers.
Firstly, the project focused upon how does mobile web browsing differ from desktop use? A developer must remove their experiences of designing for the desktop; this was to identify how desktop web content could be optimised for the mobile web, applying this notion of, ‘less is more’.
Secondly, by testing current mobile web applications, mobile websites and by carrying out a generic study, amongst mobile users provided information on what frustrates mobile users. By doing so, the developer can research and design effective solutions that can be implemented to increase usability of the final artefact (that is designed for the specifications of the iPhone).
Through testing the initial designs of the artefact, by prototyping, the developer can test usability to see if users are able to operate the artefact without asking too many questions. The results from prototyping lead to re‐designing the artefact, to amend issues within the original design that affected usability. This impacted upon how the final version of the artefact looks and operates to-date.
Once the final artefact was implemented, the developer tested the following; loading the artefact over a poor internet connection and testing the artefact on other devices such as the Apple’s iPad, the Windows Phone and on an HTC that runs Android. Testing on multiple devices concluded that the design was responsive meaning that the artefact adapted to the viewing environment or screen size.
Most importantly, to understand the helpfulness of the mobile web content, participants had to select two or three tutorials, as provided by the artefact, that they wish to carry out, and photograph, using a DSLR camera. The outcome of this test provided successful photographic results which, concluded that artefact was well designed, content was easy to read and well written.
The overall evaluation of the artefact concluded the following; participants felt more confident in using a DSLR camera after reading the provided photography tutorials.
Secondly, by testing current mobile web applications, mobile websites and by carrying out a generic study, amongst mobile users provided information on what frustrates mobile users. By doing so, the developer can research and design effective solutions that can be implemented to increase usability of the final artefact (that is designed for the specifications of the iPhone).
Through testing the initial designs of the artefact, by prototyping, the developer can test usability to see if users are able to operate the artefact without asking too many questions. The results from prototyping lead to re‐designing the artefact, to amend issues within the original design that affected usability. This impacted upon how the final version of the artefact looks and operates to-date.
Once the final artefact was implemented, the developer tested the following; loading the artefact over a poor internet connection and testing the artefact on other devices such as the Apple’s iPad, the Windows Phone and on an HTC that runs Android. Testing on multiple devices concluded that the design was responsive meaning that the artefact adapted to the viewing environment or screen size.
Most importantly, to understand the helpfulness of the mobile web content, participants had to select two or three tutorials, as provided by the artefact, that they wish to carry out, and photograph, using a DSLR camera. The outcome of this test provided successful photographic results which, concluded that artefact was well designed, content was easy to read and well written.
The overall evaluation of the artefact concluded the following; participants felt more confident in using a DSLR camera after reading the provided photography tutorials.
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